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Old Aug 01, 2011, 04:40 PM // 16:40   #21
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SY lasts for 6ish seconds; in that time you should have eliminated any massive threat and be able to risk dropping the shout.
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Old Aug 03, 2011, 04:04 AM // 04:04   #22
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Originally Posted by Pugs Not Drugs View Post
not true at all. go dagger spam with enraged lunge and watch the red bars go down.
Got to emphasise this.
Also, as a physical attacker running heroes, it's miles better to use a melee bar because it removes so many potential problems with regards to positioning and mob control.
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Old Aug 03, 2011, 07:51 AM // 07:51   #23
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Got to emphasise this.
Also, as a physical attacker running heroes, it's miles better to use a melee bar because it removes so many potential problems with regards to positioning and mob control.
There is nothing stopping a ranged character from getting into melee range with their bow/spear/wand, to bodyblock.
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Old Aug 05, 2011, 02:15 PM // 14:15   #24
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I do hope you mean SY, not TNtF. Otherwise, do tell how you get it to last more than 4 seconds on a N/P!
air of superiority man, its like 35% dmg reduce+ 60party heal whenever it ends, with some luck u can have it recharged like 5+times in a row.(rly underestimated)
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Old Aug 07, 2011, 07:19 AM // 07:19   #25
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Imo the only reason I would prefer someone in my team running imba to be a paragon is bc they have more utility skills than just SY, and have permanent IAS, and can give party wide IMS. Barrage+SY is cool, but more shouts to buff dmg suits my fancy
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